• Content Count

  • Joined

  • Last visited

  • Days Won


Yeqon last won the day on November 6

Yeqon had the most liked content!

Community Reputation

3 Neutral


Recent Profile Visitors

41 profile views
  1. Currently the world is WIP but we have sketches depicting how our beautiful world should look like.
  2. name: Ekaatun -- First Dark boss design: A dragon that has material jaw,upper body and 2 front feet. Rest of his body is immaterial dark energy. He is large in size, his one foot should be around the size of 100-200 units. He has large sharp teeth, multiple pairs of horns plate armour covering his fangs. weapon: Dark energy surrounding him isEnemy: neutral Sketch -- In progress name: Makkath -- Second Dark boss design: Tall, has cape going over his right arm, plate armour covers his left arm, shoulder pad is placed on his left arm as well. He possesses no armour on his right arm. He wears a top that leaves his chest open, has plate belt, legs and boots. He shouldn't appear human-like, but should be masculine in some way. His head is made out of pure dark energy. weapon: His left arm with the plate armour(able to strike using weaker energy) and his right arm(main source of energy attacks) isEnemy: hostile name: Ecantiel -- First Light bossdesign: Wears a tall robe(hooded), Has plate gloves, legs and boots. The way he walks he doesn't step onto anything other than pure energy that spawns below his feet, enabling him to float. He has wings coming out of his back that are made out of his energy.weapon: His gloves, legs and boots can detach and form parts of a hammer, the rest of the hammer is made out of energy itself. name: Mihrodom -- Second Light bossdesign: Engraved mask covering his face, shoulder pads with spikes protruding them, plate gloves, legs and feet. Wears a cape that goes on his back and has little ornaments that fall in front. Wears 2 books by his belt on each side and has wings made out of feathers that are longer than normal.weapon: He is able to summon spears that he can then use as a throwable weapons, launching them at his foes. This doesn't count as a weapon, but he is able to summon protective barriers. They are feathery fields infused with light that can't be penetrated. During that period, he loses his flight.isEnemy: hostile name: Udeseth -- First Dark acolytedesign: His visual represents a big meaty slob. He has cuts and bruises all over body from which the dark energy protrudes from. He wears a big helmet, with nails placed on the outside. He doesn't have arms, both have been cut off and replaced with something else. One arm is a big mace and the other has dark energy formed in a shape of his lost hand.weapon: Mace(physical) as one hand, and the dark energy serving as the other hand(can send waves of dark energy) are both used as his primary sources of damage. Other than that, he can accept his rage and let loose the dark energy contained within him. At that point, the dark energy surrounds him, changes his form to strong and muscular and enables him to jump, creating smaller shakes, and rampage his enemies.isEnemy: hostile name: Saronim -- Second Dark acolytedesign: Taller, skinny, no muscles. Her lower jaw was removed and replaced by plate counterpart, that constantly leaks the dark energy coming from his mouth. Her eyes have been gauged out. She has plate belt, legs and boots.weapon: She can spit on her enemies, detach her limbs on purpose to hit them, explode and leave a puddle behind that damages enemies. Her main ability is her regeneration. She is able to ,almost, instantly pull her limbs back together and reform her shape once more. isEnemy: hostile name: Trilak -- Third Dark acolytedesign: Has big , muscular arms and legs. Possesses no head. His mouth is placed on his stomach. Has shoulder pads that look like mouths (closing and opening), plate boots which have spikes on the edges and a chest piece that goes around his mouth.weapon: He has two shields attached to his arms. His main ability ,though, is summoning. He is able to summon allies that come out of his mouth to fight his enemies. He can breath dark energy from his mouth and has devastating swing attacks and can block attacks with shields.isEnemy: hostile name: Ornugot -- Fourth Dark acolytedesign: Big muscular hunk of flesh. Tall. Possesses no armour due to his ability. From elbows below he has no hands, he has blades. Has only one eye.weapon: Due to his sheer size, during walking let alone jumping, he shakes the ground beneath him. He can swing his blades around with merciless force. His main ability is to split into smaller pieces. He will use this ability to either outnumber his enemy or to provide attacks from all sides at once.isEnemy: hostile name: Utameniel -- First Light acolytedesign: Wears a shorter robe, his belt is made out of spheres and he has no head, it's replaced by 4 different masks. Taller. weapon: His masks are his greatest weapons. The first mask represents energy, boosting his abilities and attacks. The second mask represents equality, which drains the life of his enemies. The third mask represents justice, spreading all the damage he takes equally amongst the foes.The fourth mask represents unity, during which phase he calls upon his allies to aid him in combat. If there are no allies nearby he will proceed to summon them.isEnemy: hostileSketch -- In progressname: Sardoth -- Second Light acolytedesign: The only acolyte that possesses wings. Is the fastest among them. Has plate belt, legs and boots.weapon: Her two-headed spear, which has blades on both ends. Her ability is to split the spear in half and use the halves as swords.isEnemy: hostile name: Tessimus -- Third Light acolytedesign: Envisioned as an orb of light.weapon: His ability is to split into smaller orbs, and other than that to control the material objects. He, as energy, can control anything that isn't alive(from castles to mountains). isEnemy: neutral Sketch -- Just an orb of light, in progress name: Odonotiel -- Fourth Light acolyte design: Tall hooded man with grey beard. Levitates the entire time with no movement required. His eyes glow bright green. His mouth is covered with leather. weapon: He is not someone who kills, rather disables his enemies. And that's exactly what his abilities are, they are stunning his opponents long enough for his allies to finish them off. He is constantly guarded by his light soldiers. He also specializes in observation, hence his ability to counter enemies. Analyzing his enemies, Odonotiel can predict their attacks and act against it. isEnemy: hostile == Important == If it happens that we change the design of any of the aforementioned Lords we will post an update on this exact topic showing the changes before the complete implementation in the LORE-Characters topic.
  3. Yeqon


    The Risen Scorpions -- Traditional people who follow their beliefs of old. Due to their villages being near a desert, they practice in endurance. Their name comes from their trials of survival. When men become of age, they are ordered to venture into the desert and survive for one year. There, they meet horrors unseen by the rest of the world. Those who return are named Scorpions and join their army ranks. They are very protective of their own, hostile to all outsiders. They live in tightly packed villages with their crops around their houses. They practice poison-crafting from the animals that live there, and usually work either as assassins or vanguard. Their weapons of choice are daggers, bows and potions. Their houses are usually made out of wood supported with stone and covered in mud so they are camouflaged against the predators. Their clothing is leather and reinforced with metal plates around vital points. The Hidden Crows -- Twisted folk who prefer the company of their crows rather than humans. They live separated from one another, in smaller villages. They span across the entire island. From the very beginning they are given one crow that will accompany them during life. They can, through tests earn more and more crows, eventually becoming a chieftain if they have the most crows. Legends say that their crows are their ancestors guiding them through life, helping them overcome life. They are always blinded on one eye, just so they can look through their crows. Their houses are usually made out of stones isolated using mud. They survive by hunting down the animals, using crows as their weapons. Those who prove they can't control their crows are banished from their community. They are ruthless fighters who can obliterate unsuspecting foes. Prophets of the Night -- Followers of a dark, terrible creature. The creature destroyed its body, turned into blood to become immortal. He caused havoc in the past and was locked away to rot under the ground. His followers are spreading the word of their god, telling the world of the great destruction that is imminent and that it will soon be a upon them. They live isolated on a small island. They live purely on their belief, with no food or water. They won't kill unless you insult their god, in which case they will gut you and sacrifice you in his name. Disciples of the Forgotten -- An order of knights which fought alongside Grey Shadows during the Great Conflict. They helped them establish foothold on Kaultinera, granting them quick access during outbreaks. They have been tasked to protect the chambers of the Creator. They erased all documents stating his existence, in order for the hidden powers to stay forgotten. They received a blessing, for their heroic deed of protection, they've become sentinels, granting them extended life and regenerative youth. They never leave the crypts, and constantly keep watch for intruders. Veszard -- A noble house from the north, they are in alliance with Flaegawns. Peaceful folk. They are mostly fishermen, with farmers on the northern parts. They have strong fleet, and impressive infantry. Their flag hangs high, showing off their green and blue colours. Their noble animal is a bear, which lives in their mountains to the west. They believe in the power of the Light, and worship Utameniel, and have shrines all over their island. Luwsadt -- Primitive noblemen. They don't communicate with the rest of Kaultinera, they keep to their own. It was since the Great Conflict, from which they had the most casualties, that they withdrew from the global scene. They have the strongest infantry. They mostly live off fishes, crops and animals. Their houses are well structured, built higher off the ground with support beams. That is because they were flooded in the past. Their armour is the weakest, yet weapons the sharpest. They cast away their beliefs. They prayed and prayed during the Conflict, yet met nothing but their doom. They are under no influence and act to their own codex. Flaegawn -- The oldest nobles on Kaultinera. They are in alliance with Veszards. They mostly consist of farmers and cattlemen. Their power comes from their water reserves, which is their leverage preventing others from attacking them. They are also the craftsmen of Kaultinera. They have small army, which they mainly use as border guards.They prefer more diplomatic approach to things, rather than explosive war. They also believe in the Light, worshipping Ecantiel. Niephom -- The last remains of the great colossi, they are the most advanced folk on Kaultinera. They prefer solitude, which is why their settlement is surrounded by tall mountains and vast oceans. They abandoned the Light, as it betrayed them in the past. Over time, they started practicing dark arts, which lead them to their great discoveries. Their skin is hard, eyes hollow and hearths iron. They mostly live underground, but their forges are located outside. Mahlynden -- Bloodthirsty nobles. They were a mere village, but during the Conflict they gave into the darkness and got corrupted. They soon pillaged and ravaged all in front of them. After the War they settled on the Eastern Coast. No one knows to say what exactly they are doing right now, but all hope that they will keep silent. They worship Udeseth, and have slaughtered entire forests in his name.